I don't really understand the HandBinder that comes out when displaying hands in Unity.
I'm currently using the Ghost Hands (URP) Variant model in Unity.
Is there a way to dynamically change the offset of the HandBinder bones in it with a script?
This is to apply something like gain to the opening and closing of the index finger and thumb.
Currently, the script can increase the offset itself, but the parameters cannot be changed.
I would like to change the Rotation dynamically.
I'm not sure about BoundType either.
please tell me.