Is there a way to apply gain to fingers displayed in Unity?
For example, if I bend my real finger by 1 degree, I want to bend my finger in VR space by 2 degrees.
It's probably possible to apply gain to the position of the entire hand, but I'm struggling with how to apply gain to the fingers.
Also, I am currently using Settransform (Bone) of the Hands class in PostProcessProvider.cs to specify the bone position including the delay, so I would appreciate it if this function could be used.
I failed because I don't know Vector3 position and Quaternion rotation of SetTransform.